Shift 2 Unleashed Controls Pc

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Shift 2 Unleashed Controls Pc
  1. Need for Speed: Shift 2 - Unleashed SAVEGAME #1; Need for Speed: Shift 2 - Unleashed v1.0 +2 TRAINER #2; Need for Speed: Shift 2 - Unleashed v1.0 +5 TRAINER; Need for Speed: Shift 2 - Unleashed v1.0 +2 TRAINER #1; Game Tools: Need for Speed: Shift 2 - Unleashed CAMERA CONTROL v1.3.1; Need for Speed: Shift 2 - Unleashed NO INTRO FIX; Need for.
  2. Need for Speed: Shift 2 - Unleashed SAVEGAME #1; Need for Speed: Shift 2 - Unleashed v1.0 +2 TRAINER #2; Need for Speed: Shift 2 - Unleashed v1.0 +5 TRAINER; Need for Speed: Shift 2 - Unleashed v1.0 +2 TRAINER #1; Game Tools: Need for Speed: Shift 2 - Unleashed CAMERA CONTROL v1.3.1; Need for Speed: Shift 2 - Unleashed NO INTRO FIX; Need for.
  3. Shift 2: Unleashed is the sequel to Need for Speed: Shift. It was released on March 29th, 2011 in North America and on March 31st, 2011 in Europe. It is available for PlayStation 3, Xbox 360, and PC. Night racing and full FIA GT licences are included, as well as the integration of the Autolog feature, which first appeared in Need for Speed: Hot Pursuit (2010). A small preview of the game can.

1920.1080, all max, 16XAF, Windows 7 Ultimate 64bit SP1.Link: Electronic ArtsDeveloper.

  • Found PCGamingWiki useful? Please consider making a Donation or visiting our Patreon.
  • Similar Content

    • By Blackbird
      Need for Speed: ProStreet 1.1 patches originally retrieved from
      US Patches
      https://web.archive.org/web/20151201100124/ftp://largedownloads.ea.com/pub/patches/NFS/ps_booster1/dlcpatchrelease_iso.exe
      https://web.archive.org/web/20151201100124/ftp://largedownloads.ea.com/pub/patches/NFS/ps_booster1/dlcpatchrelease_viv.exe
      EU Patches
      https://web.archive.org/web/20080406153040/http://largedownloads.ea.com/pub/patches/NFS/ps/
      Retail
      dlcpatchrelease_iso.7z (United States) DLCPatchEuropeRelease_iso.7z (Rest of Europe) DLCPATCHEuropeFrGerItalRelease_iso.7z (France, German, Italy) Digital Download
      DLCPatchRelease_viv.7z (United States) DLCPatchEuropeRelease_viv.7z (Rest of Europe) DLCPATCHEuropeFrGerItalRelease_viv.7z (France, German, Italy)
      Password: pcgw
    • By dot matrix
      https://www.pcgamingwiki.com/wiki/Need_for_Speed:_ProStreet
      I'm making this article to inventorize any issues not adressed or unsolved. I want to do this as a sanity check because in the past I would enthausiastically jump the gun when I seemingly solved an issue when on a more thourough view nothing was solved at all. So once more people witness the issue in question is solved the page editor can decide to include it.
      Problem: Framerate stutter
      A severe gameplay problem are the constant framerate drops this game is having even on high end machines. I think the gamedevelopers already had this issue and probably tried to make it less noticable to lock the framerate to 30fps in the version 1.1 patch.
      Possible solution:
      I think I have remedied this issue though. What I have done is using the NFS Pro Street Generic Fix and use windowed mode. You can then use Borderless Gaming to run the game at fullscreen at your desired resolution. With v-sync enabled my gameplay experience was significantly improved, so I'd like to hear what anyone else has to say about it.
      Problem: Low soundvolume when using surround
      Maybe just a Windows 10 problem or something related to my hardware (Creative Audigy RX) and not a very serious problem but when I choose Surround in the soundoptions I have to significantly increase the volume.
      Possible solution:
      Use IndirectSound. When the .dll's are copied into the gamefolder I have proper soundvolume now.
      Problem: Game won't launch when using Generic Fix and ReShade together
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      Possible solution:
      None at this time or use either the Generic Fix (recommended) or ReShade.
      Problem: Unlocking boosterpack extra cars
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      http://www.nfsunlimited.net/forum/viewtopic.php?t=15696
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      AC1-2-Xbox-One-Controller-Fix.zip
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      You can import it into AntiMicro and set it to autorun with the SpiderMan.exe file in AntiMicro's settings.
      Specifically, the mappings are as defined below:
      Right Stick -> Mouse (default - camera)
      LT -> Shift (default - web action & recenter camera)
      RT -> Numpad 5 (default - web swing)
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  • Who's Online 2 Members, 0 Anonymous, 292 Guests(See full list)

  • Recently Browsing 0 members

    No registered users viewing this page.

  • Member Statistics

    3,870
    Most Online
System: PC, PS3, Xbox 360
Dev: Slightly Mad Studios
Pub: Electronic Arts
Release: March 29, 2011
Players: 1-12
Screen Resolution: 480p-1080p

Fans of console racing sims have, since 2005, been split into two camps: Forza fans and Gran Turismo fans, each asserting the superiority of his favorite franchise. Sure, there've been a few compelling offerings from the likes of Codemasters and even Konami, but it always comes back to those two main franchises. Now, however, developer Slightly Mad Studios is vying for a piece of that action with their newest offering, Shift 2: Unleashed. Surely a game under the 'Need for Speed' banner couldn't possibly measure up to the giants of the genre. Is it worth the time of some of gaming's most polarized and finicky fans? The answer is a resounding yes.

Shift 2 boasts a helmet cam that's completely different from any other camera view of any other console racing game. The helmet cam mimics the movements of a professional race car driver. This means that, for example, when you approach a corner the driver begins to shift his gaze toward the apex like a real driver would. The way this was implemented is nothing short of remarkable. The happy side effects of the helmet camera aren't limited to the benefits of looking into the apex, either.

Shift 2 Unleashed Controls Pc
  1. Need for Speed: Shift 2 - Unleashed SAVEGAME #1; Need for Speed: Shift 2 - Unleashed v1.0 +2 TRAINER #2; Need for Speed: Shift 2 - Unleashed v1.0 +5 TRAINER; Need for Speed: Shift 2 - Unleashed v1.0 +2 TRAINER #1; Game Tools: Need for Speed: Shift 2 - Unleashed CAMERA CONTROL v1.3.1; Need for Speed: Shift 2 - Unleashed NO INTRO FIX; Need for.
  2. Need for Speed: Shift 2 - Unleashed SAVEGAME #1; Need for Speed: Shift 2 - Unleashed v1.0 +2 TRAINER #2; Need for Speed: Shift 2 - Unleashed v1.0 +5 TRAINER; Need for Speed: Shift 2 - Unleashed v1.0 +2 TRAINER #1; Game Tools: Need for Speed: Shift 2 - Unleashed CAMERA CONTROL v1.3.1; Need for Speed: Shift 2 - Unleashed NO INTRO FIX; Need for.
  3. Shift 2: Unleashed is the sequel to Need for Speed: Shift. It was released on March 29th, 2011 in North America and on March 31st, 2011 in Europe. It is available for PlayStation 3, Xbox 360, and PC. Night racing and full FIA GT licences are included, as well as the integration of the Autolog feature, which first appeared in Need for Speed: Hot Pursuit (2010). A small preview of the game can.

1920.1080, all max, 16XAF, Windows 7 Ultimate 64bit SP1.Link: Electronic ArtsDeveloper.

  • Found PCGamingWiki useful? Please consider making a Donation or visiting our Patreon.
  • Similar Content

    • By Blackbird
      Need for Speed: ProStreet 1.1 patches originally retrieved from
      US Patches
      https://web.archive.org/web/20151201100124/ftp://largedownloads.ea.com/pub/patches/NFS/ps_booster1/dlcpatchrelease_iso.exe
      https://web.archive.org/web/20151201100124/ftp://largedownloads.ea.com/pub/patches/NFS/ps_booster1/dlcpatchrelease_viv.exe
      EU Patches
      https://web.archive.org/web/20080406153040/http://largedownloads.ea.com/pub/patches/NFS/ps/
      Retail
      dlcpatchrelease_iso.7z (United States) DLCPatchEuropeRelease_iso.7z (Rest of Europe) DLCPATCHEuropeFrGerItalRelease_iso.7z (France, German, Italy) Digital Download
      DLCPatchRelease_viv.7z (United States) DLCPatchEuropeRelease_viv.7z (Rest of Europe) DLCPATCHEuropeFrGerItalRelease_viv.7z (France, German, Italy)
      Password: pcgw
    • By dot matrix
      https://www.pcgamingwiki.com/wiki/Need_for_Speed:_ProStreet
      I'm making this article to inventorize any issues not adressed or unsolved. I want to do this as a sanity check because in the past I would enthausiastically jump the gun when I seemingly solved an issue when on a more thourough view nothing was solved at all. So once more people witness the issue in question is solved the page editor can decide to include it.
      Problem: Framerate stutter
      A severe gameplay problem are the constant framerate drops this game is having even on high end machines. I think the gamedevelopers already had this issue and probably tried to make it less noticable to lock the framerate to 30fps in the version 1.1 patch.
      Possible solution:
      I think I have remedied this issue though. What I have done is using the NFS Pro Street Generic Fix and use windowed mode. You can then use Borderless Gaming to run the game at fullscreen at your desired resolution. With v-sync enabled my gameplay experience was significantly improved, so I'd like to hear what anyone else has to say about it.
      Problem: Low soundvolume when using surround
      Maybe just a Windows 10 problem or something related to my hardware (Creative Audigy RX) and not a very serious problem but when I choose Surround in the soundoptions I have to significantly increase the volume.
      Possible solution:
      Use IndirectSound. When the .dll's are copied into the gamefolder I have proper soundvolume now.
      Problem: Game won't launch when using Generic Fix and ReShade together
      Not a biggie but I like to use ReShade as I use it in many games but the game crashes on launch when using them both. I tried standalone versions of SweetFX but they also crash or just refuse to work. I don't understand what could be the problem as the Generic Fix uses dinput8.dll while Reshade uses D3D9.dll.
      Possible solution:
      None at this time or use either the Generic Fix (recommended) or ReShade.
      Problem: Unlocking boosterpack extra cars
      Possible solution:
      http://www.nfsunlimited.net/forum/viewtopic.php?t=15696
    • By stepdaddy
      Configuration files for x360ce to enable support for Xbox One controllers in Assassin's Creed Director's Cut and Assassin's Creed II, including vibration.
      This is a more up-to-date version of the AC1 and 2 fix that improves compatibility with the latest build of x360ce (3.2.10.82) and Xbox One controllers.
      To install simply download and extract the contents of the zip file into the game's installation folder.
      x360ce is not required for the fix to function but is useful should you wish to make any configuration changes. Download the 32-bit (x86) version here and extract it to the same location as the other two files.
      AC1-2-Xbox-One-Controller-Fix.zip
    • By Hman360
      This is an AntiMicro profile for the Spider-Man 2002 movie PC game for mapping the inputs that the game won't register in an XInput controller to the keyboard & mouse controls.
      You can import it into AntiMicro and set it to autorun with the SpiderMan.exe file in AntiMicro's settings.
      Specifically, the mappings are as defined below:
      Right Stick -> Mouse (default - camera)
      LT -> Shift (default - web action & recenter camera)
      RT -> Numpad 5 (default - web swing)
      The other inputs should be configurable in the game's gamepad settings, except the Left Stick which automatically is set to movement.
    • By SirYodaJedi
      Source: https://www.mediafire.com/download/7o45clddee7xm58/SWKOTORV3.rar
  • Who's Online 2 Members, 0 Anonymous, 292 Guests(See full list)

  • Recently Browsing 0 members

    No registered users viewing this page.

  • Member Statistics

    3,870
    Most Online
System: PC, PS3, Xbox 360
Dev: Slightly Mad Studios
Pub: Electronic Arts
Release: March 29, 2011
Players: 1-12
Screen Resolution: 480p-1080p

Fans of console racing sims have, since 2005, been split into two camps: Forza fans and Gran Turismo fans, each asserting the superiority of his favorite franchise. Sure, there've been a few compelling offerings from the likes of Codemasters and even Konami, but it always comes back to those two main franchises. Now, however, developer Slightly Mad Studios is vying for a piece of that action with their newest offering, Shift 2: Unleashed. Surely a game under the 'Need for Speed' banner couldn't possibly measure up to the giants of the genre. Is it worth the time of some of gaming's most polarized and finicky fans? The answer is a resounding yes.

Shift 2 boasts a helmet cam that's completely different from any other camera view of any other console racing game. The helmet cam mimics the movements of a professional race car driver. This means that, for example, when you approach a corner the driver begins to shift his gaze toward the apex like a real driver would. The way this was implemented is nothing short of remarkable. The happy side effects of the helmet camera aren't limited to the benefits of looking into the apex, either.

Shift 2 Unleashed Download

The kinds of forces the driver is being subjected to are communicated through the camera. Collide with a barrier or an opponent, and the color will fade from the screen, the driver's vision will blur, and the edges of the screen will become distorted. In a particularly heavy crash you might even hear the driver grunt in displeasure as he absorbs the impact of the collision. The cars themselves also come alive in this view. The mirrors shake violently even at 'normal' speeds, enriching the entire experience. Initially you might find yourself fighting it, especially if you're using the suggested line as an assist, counter steering to correct what might feel like the car 'drifting' to one side. However, if you stick with it you'll be able to enjoy a driving experience that, as of the release of this title, does not have an equal on consoles.

Should you prefer Shift 2 does have a traditional cockpit view, complete with semi-stationary camera. The realism doesn't stop there, though. Contrary to what many might be thinking, this is a proper racing sim. As a fan of both Forza and Gran Turismo, I had a hard time coming to grips with this myself. Need for Speed has, at least in recent memory, been slanted towards an arcade crowd. Even the previous title was criticized for what seemed like a simplified physics engine. On my playthrough I switched back and forth between this game and GT5, and, though I can hardly believe it, there wasn't much I could single out as unrealistic in Unleashed in comparison. Approach a corner with too much speed, and you will careen uncontrollably off the track. Tires can fail, headlights can be blown out, and it's all handled in a completely realistic way for the most part. The numbers back it up as well, as according to executive producer Marcus Nilsson, the physics engine runs at 360 frames per second, the same as Forza 3.

You'll be spending most of your time in career mode where you progress through an event list that unlocks as you level up (you'll earn RPG-type experience points), competing with real-world drivers like Vaughn Gittin Jr. Beyonce lemonade zip file. and Tommy Milner in a variety of different disciplines for a chance to become number one. Time Attack, Elimination, Drift, and GT3 are just a few of the sixty different kinds of events players will be competing in, each with multiple races. The experience points you earn also unlock things like special paints, vinyl groups, and special vehicles that are otherwise unavailable. Completing specific objectives for any particular event will also award experience points. Additional bonuses can be unlocked by mastering a track. That involves learning the proper racing line and all the entry/exit points for all the turns. That kind of encouragement is found throughout the game, and it works to keep the player engaged while simultaneously teaching the basics of good driving.

Shift 2 Unleashed Key

Online competition is also emphasized in Shift 2 and takes place in two distinct ways. Players can partake in direct competition in online multiplayer through a variety of race types, like Driver Duel, Time Attack, or the elaborately titled Race, while (you guessed it) also earning experience points. Indirect competition can also be waged through Autolog's Speedwall. The Speedwall is where you and your friends' fastest times will be placed. They are individualized for each event/track, and provide a good basis for one-upmanship and healthy competition between friends. At a recent multiplayer preview event, a few other journalists and I got to try out this feature for ourselves. In the small amount of time we were able to toy with it, its potential was immediately evident.

Shift 2 Unleashed Download Free

Equally impressive were Shift 2's graphics. The car exteriors themselves lack the level of detail present in the competition, though to be sure the cockpits are extremely detailed. What its graphics engine lacks in sheer power or numbers it makes up for in consistency. All of the tracks can be driven during day and at dusk, and most can be driven at night. The results are stunning. The graphics engine allows for multiple light sources, each casting dynamic shadows. This plays out dramatically during the night races and can be particularly pretty during the dusk races as well. Your opponents' headlights will light up your cabin, illuminating the heads up display and mirrors and generally looking fantastic.





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